Q u o t e:
Anyone know what different types there are/will be in sc2?
Will there be 'fortified armor' for buildings?
At the moment, there is 'light' and 'armored' armor classes. Buildings also fall under the 'armored' armor class.
Attacks on the other hand are a bit more varied. There is bonus damage towards, 'light, armored, biological, and massive.' Knowing a unit's damage bonuses will be very important in knowing what to use to counter certain units.
目前為止,只有"輕裝"和"武裝"兩種裝甲等級,建築物也歸類在武裝範疇。
不過,攻擊類型則是相對的多樣化,目前已知輕裝、武裝、生物、巨型單位,會受到額外傷害,
了解哪些裝甲會受到額外傷害對於反制是非常重要的。
Q u o t e:
What do biological and massive mean? As in what defines these types?
Biological units usually just mean they are not mechanical. Marines, Zerglings, and Zealots are biological. Non-biological units does not however mean they fall under the 'armored' class though and vice-versa.
For instance, Marauders are biological units but are armored. Nullifiers are mechanical units, but have light armor. Ultralisks, would fall under massive, biological, and armored. Though Battlecruisers would be massive, mechanical, and armored. These new categories also allow for many more soft counters in the game as well, giving slight bonuses to units against a certain type, but not have it as an overwhelming hard counter, where one unit wins the game easily.
生物單位只是指他們不是機械單位,陸戰隊、狂戰士、異形蟲都是生物單位。
非生物單位並不全部都是武裝裝甲,反之亦然。
以目前來說,Marauders 是生物單位但是擁有武裝裝甲。Nullifier 是機械單位但是他是輕裝裝甲。
雷獸(Ultralisks)同時擁有巨型、生物、和武裝裝甲這三種特性。
末日巨獸級戰鬥巡洋艦(Battlecruisers )是屬於巨型、機械、武裝裝甲。
新的分類希望達到以正確的武器類別來攻擊相對應的單位,這獲得的額外傷害加成並不是無堅不摧的超強攻擊
目的是不讓一個兵種輕鬆獲勝的遊戲出現。
(恩...SC1的刺蛇海、重騎兵海...。)
下圖表是SC1的裝甲表
──── Explosive──Normal──Concussive
Large───100%───100% ───25%
Medium──75% ───100%───50%
Small ───50% ───100%───100%
(翻譯後補)